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Interactive planning : ウィキペディア英語版
Interactive planning

Interactive planning, as defined and disseminated on by Russell L. Ackoff, focuses on creating the future by designing a desirable present. Interactive planning is unlike other types of planning, such as reactive planning, inactive planning, and preactive planning.
This is because interactive planning is focused in systems thinking and is "based on the belief that an organization's future depends at least as much on what it does between now and then, as on what is done to it".〔Ackoff, Russell L. "A brief guide to interactive planning and idealized design." 31 May 2001. Linkoping University. 26 October 2008. (Ackoff Guide to Idealised Redesign ).〕 The organization will then create its future by continuously closing the gap between its current state and its desirable current state.
Interactive planning has three unique characteristics:〔Ackoff, Russell L. Re''-creating the corporation: A design of organizations for the 21st century''. New York:Oxford University Press, 1999.〕
#Interactive planning works backwards from where an organization ''wants'' to be now to where it ''is'' now.
#Interactive planning is continuous; it does not start and stop.
#Interactive planning lets the organization’s stakeholders to be involved in the planning process.
Interactive Planning has six phases, divided into two parts: Idealization and Realization.
==Idealization==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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